﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using OpenTK;
using OpenTK.Graphics.OpenGL;

namespace Imagiality.MeshProcessing.UserTest
{
    public partial class Canvas3DForm : Form
    {
        private Canvas3D canvas3D;
        private Scene scene;
        public Canvas3DForm(Scene scene)
        {
            InitializeComponent();
            this.scene = scene;
        }


        private void Canvas3DForm_Load(object sender, EventArgs e)
        {

        }

        private void glControl1_Load(object sender, EventArgs e)
        {
            canvas3D = new Canvas3D(glControl1, scene, new ViewCamera());
        }
    }
}
